Basic Save
1. To Save a move from the SD Card power on the ST4 and navigate to the first screen of Programmed Shots. You should see the first setup screen of a Keyframe Move.
2. Press the Options button on your remote or hold the Center button on the 8-Way switch on the ST4 until the Options Menu opens.
3. Then use the Right navigation to get to the Save Options. In the Save Options there are three settings Only the Save Mode and Project ID settings are used in the Basic Save Workflow. If the Save Move and Project ID are unavailable (below, right) insert/re-insert your SD Card, it will take about 1-2 seconds to connect.
4 - Set Save Move Option Currently Save Move defaults to No on Power-On. In order to Save a move, Select the Save Move Option and use the Up/Down button to toggle to Yes. Then use X to confirm the setting.
5 - Set the Project ID - Next use X to select the Project ID. This will allow you to set a 3-character Project ID (Folder on SD Card created under MoveFiles/). For each character use the Up/Down buttons to change the current selected character. Each character range is an alphanumeric (A-Z,0-9). If you hold the Up/Down button you can move through the character range quicker. Use the X button to confirm each character and use the Square button to undo a character if desired.
6 - Setup Shot/Save/Run Move
Once the Project ID and the Save Mode have been selected you can use Square to return to the Keyframe Move Setup Page (Top Left). Once you navigate through these screens setting up your shot you will reach the Keyframes Summary Page (Top Right). This page shows you some quick details of your move. These details are the Type of move, whether a Home Reference was used, The number of Frames in this move and either the Interval or the Duration of the move depending on if the move is a Timelapse or a Video. Additionally, when the Save Mode is toggled to Yes this screen will display the file path on the SD Card that your move will be saved. If the SD Card is not connected the user will see a message warning that the SD Card is Not Detected (Bottom Left). If this message is seen insert/re-insert the SD Card, after about 1 second the file path in which the move will be saved will be displayed. If you send the ST4 to start with no SD Card inserted the user will be informed that the Save has Failed (Bottom Right). Once you are satisfied with your move, use X to return to start and then use X again to Start the Move.
_______________________________________________________________________________________________________________
Basic Load
1. To load a move from the SD Card, power on the ST4 and navigate to programmed shots. You should see the first setup screen of a Keyframe Move. On this screen you can open an options menu by pressing the OPTIONS button on your controller. It can also be opened by holding the Center button of the 8-Way switch on the ST4. If your SD card is inserted, you should see two available options; RealWorldAlign and Loaded File (Left). The remaining options: Check Move Bounds, Play and Edit, will be unavailable until a move has been loaded off the SD Card. If the SD Card is missing the Loaded File option will also be unavailable (Right). In this case insert the SD card and the Loaded File will be available to you.
For more information on the RealWorldAlign see Pro Save/Load. For the Basic Load skip to Loaded File and Select.
2. Select Move File to Load
This will bring you to a screen to select the Project ID (SD Card Folder) that contains the move that you would like to load. Currently you can have 20 Project IDs with 4 IDs per page. Navigation down or up off the current screen will take you to the next section of Project IDs.
After selecting the Project ID that you desire a secondary list of moves will populate on the screen and the other Project IDs will become unavailable. Currently you can have 20 moves associated with the project ID with 4 moves per page. Like the project ID selection navigating down or up off the current screen will populate the next section of Project IDs.
Selection of the Move File will give you details about the selected move to help determine if the correct file has been selected. If it is not the correct file Square can be used to return to the Move File Selection Screen. This screen will also inform you that a Reference is Needed, and Selection will take you to the Reference setting page.
3. Set the Real-World Alignment by Start or End Point Reference - this step requires a remote
In Basic mode there are two types of references available; Start Point and End Point. To use Home a reference see Pro Save/Load. The Start Point Reference and End Point Reference correlate to the Start Point and End Point of the move you are loading.
If you are setting the Start Reference drive the motors to the starting frame of your move and confirm the location with X. Similarly, to set the End Reference drive the motors to the last frame of the move you are loading and confirm the location with X.
4. Check the Move Bounds -
After confirming the Start or End Frame you will return to the Options Screen. Here you will see the name of the Move File that you loaded. Next you can check the bounds of your move by selecting Check Move Bounds.
On this screen you can check that your Start Frame and End Frame are as expected. If they are not the expected start and end frame you can go back to the Loaded File Menu and choose a different move file to load off the SD Card. Square can be used to return to the Options Screen from the Check Move Bounds Menu.
5. Play/Edit Loaded Move
Now that a move is loaded, and the Bounds have been confirmed you can choose to Play the move as is or you can edit the move file.
Play:
The Play option will bring you to the Keyframe Summary Screen. Currently in this work flow you cannot leave the Summary Screen until the move has started at which point you may exit during or at the end of the move as usual.
Note: Once leaving the Play workflow the loaded move will be reauthored and, while likely similar, is not guaranteed to be the same as the move loaded from the file.
On the Keyframe Summary Screen you are given some quick details about the move you are about to run. These details are the Type of Move, whether a Home Reference was used, The number of Frames in this move and either the Interval or the Duration of the move depending on if the move is a Timelapse or a Video. Once you are satisfied with your move, use X to return to start and then use X again to Start the Move.
Note: In Basic mode the Home Set will always say No as this reference is only used in the Pro Save/Load workflow.
6. Edit:
The Edit option will return you to the first setup page of a Keyframe Move. The setup variables associated with this move will be populated and, if desired, can be adjusted. From here the workflow is the same as setting up a normal Keyframe Move. Navigate down through all the setup variables until you reach the Summary Screen
On the Keyframe Summary Screen you are given some quick details about the move you are about to run. These details are the Type of Move, whether a Home Reference was used, The number of Frames in this move and either the Interval or the Duration of the move depending on if the move is a Timelapse or a Video. Once you are satisfied with your move, use X to return to start and then use X again to Start the Move.
Note: In Basic mode the Home Set will always say No as this reference is only used in the Pro Save/Load workflow.
Comments
0 comments
Please sign in to leave a comment.