- Open Epic Games Launcher and Launch Unreal Engine 5.2.1
- In file menu select New Project
- In the New Project Menu select Film/Video & Live Events
- Then choose nDisplay
- Name your project and select Create
- In the Outliner pane select the Actor NDC_Basic then in the Details Pane select nDisplayScreen and click Edit in Blueprint to open the nDisplay Configuration Screen
- In the nDisplay Blueprint editor select the nDisplayScreen and then setup your screen size in the details pane (units in cm)
- Then in the Cluster pane select your Node_0 and then back in the Details pane set the Host IP Address to that of the machine that is rendering the background for your nDisplay. Remember if you do not know the IP address you can check by running ipconfig in your command prompt.
- Now select the VP_0 and under the Details pane set your view origin and configure your Projection Policy
- Now in the components Pane select the nDisplayScreen click Add and choose the ICVFX Camera
- Now that you have added the ICVFXCamera compile and save the nDisplay
- Return to the Main Project tab
- Open up the Place Actors Pane by going to the Window Tab and selecting Place Actor
- Search the Place Actor Pane for Cine Camera Actor and the drag and drop it into the scene
- In the Outliner Pane take the new Cine Camera Actor and drag it and place it on the NDC_Basic to make it a child of the nDisplay
- Select the NDC_Basic (Not the CineCameraActor1 that is shown in image) and in the Details Pane select the ICVFXCamera then under the In-Camera VFX set the Cine Camera Actor to the instance you just created
- Now select the CineCameraActor1 that is a child of the NDC_Basic and setup you camera settings as desired.
- To Be Updated... Follow steps of Live Link setup but use the Cine Camera created for the nDisplay instead of adding a new one.
Comments
0 comments
Please sign in to leave a comment.