Select the Library tab and Launch the Unreal Engine 5.2.1
Once Unreal Engine opens Select Film/Videos Live Events
Select the blank project and give it a name and create the project
Put all the Default content into a folder for easier management of added content
Open the Edit menu and select Plugins
Add the following Plugins:
Multi-User Editing
nDisplay
Switchboard
Live Link
LiveLink Curve Debug UI
LiveLink Over nDisplay
LiveLink Camera
LiveLink FreeD
Save and Restart the project for the Plugins to load correctly
Once the project restarts open the Content Drawer
In the Content folder add a new folder and name it 'VirtualProduction'
Open the new folder
Add a nDisplayConfig in the 'VirtualProduction' folder and select Create New Config and click finish
Double click the nDisplayConfig to open the configuration
Delete the default nDisplay component to start with good settings
Re-add a nDisplayScreen component into the Root Component
In the Details Pane add an X component to the Location to represent how far the screen is away from the camera which will reside at the root component
Set the size of your display
Add a ICVFX component under the Root Component
Add a cluster in the Cluster Pane
Set the Host IP Address to the IP Address of your Display machine
Make sure the Preset setting has the right screen resolution for your display
Select the View Port (VP_0)
In the Details Pane set the View Origin to DefaultViewPoint
Under the Projection Policy set the Type to Mesh
Set the Mesh to nDisplayScreen
Compile the configuration and save the configuration
Grab the configuration window and add it as a tab to the Unreal Engine project for easy navigation
Open the LiveLink window
Add a Source and select the LiveLinkFreeD Source
Set the IP Address of the machine running the Unreal Engine project and set the UDP Port number to the one configured for your eMotimos Network Adapter. Likely 54322 unless you changed it from the default.
Go back to the Main tab of the Unreal Engine Project
Drag and drop the nDisplayConfig from the content drawer into the Unreal Engine Scene
In the Place Actors Pane add a Cine Camera Actor
In the Outliner Pane drag the CineCameraActor1 to be a child of the nDisplayConfig
Select the nDisplayConfig Under the Details Pane select the ICVFXCamera then under the In-Camera VFX settings select the drop down for the Cine Camera Actor and select the camera actor that you just added from the list
In the Outliner Pane select the CineCameraActor then under the Details Pane add a Live Link Controller to the CineCameraActor (Instance)
Select the LiveLinkComponentController under the Live Link settings select the drop down of the Subject Representation and select the Camera 255 to connect to the eMotimo
In the Details pane select the CameraComponent (CameraComponent) use the Transform-> Location X register to adjust the Pivot Point of the camera
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